Welcome to the first column of BYOND and Within. I'm ACWraith. In addition to developing my own games, I ran BYOND Strategy. There, I wrote a weekly link digest called Along The Tech Tree. BYOND and Within is intended to to be roughly the same, but without the genre restriction. The external links I began using in Tech Tree's final year will be a regular feature and a bimonthly edit will likely be posted on my Gamasutra blog.
This week's post will probably be much larger than usual as I'm making up for lost time. Consider it a buffer as I just learned I'll be having surgery next week. I should be in and out in a matter of hours, but I don't want to make any promises. (Frankly, I'm more worried about my reaction to the anesthesia than the organ removal.)
- The finalists of the 2011 Independent Games Festival have been announced along with the student showcase winners. Videos for many of the games can be found on their individual pages. (Those can be important.)
- The 2011 finalists of the Indie Game Challenge have also been posted and the results will be announced on February 11th at D.I.C.E. Go vote for the winner of the Gamer's Choice Award. They're bribing you with a raffle entry.
- Of course, the end of 2010 brought on a plethora of yearly awards as well. Check out the opinions of Big Download, Indie DB, Indie Game Reviewer, and TIGSource. Multiple categories can also be found on IndieGames and Casual Girl Gamer if you're willing to backtrack a bit.
- The Experimental Gameplay Project announced December's results. The theme was "drawing" and there were 11 entries. January's theme is "inanimate".
- The TIGSource Versus Compo has begun. Entrants are tasked with creating a complete game that pits at least one human player against another by February 27th. To enter, create a thread in their Versus forum that documents the game's development. Be sure to read the announcement post for the full set of rules.
- For the artists out there, Colin Northway has offered a post on color choices and Richmond has offered another on the 12 principles of animation... Really, I'm just buttering you up to draw me some winning fan art for a trip to PAX East with Day.
- The launch appears late, but DIYGamer is creating a crowdfunding site dedicated to games in particular. Keep an eye out for 8-bit Funding.
- Rips shmips. Over on Edge, Rich Stanton wrote about "The Cloning of Desktop Dungeons"... There's a dispute over game mechanics that can't be protected in the first place? That's so quaint!
- Liking the site redesign? If not, tough. Spiderweb Software's Jeff Vogel offers "Three Reasons Creators Should Never Read Their Forums". Tee hee... Actually, I think developers should merely take input with a grain of salt. Players shouldn't be apathetic about feedback if they expect games to get better. Go comment on a hub or blog!
I'm not sure what sort of videos I'm going to restrict this column to, but Bytejacker seems like it will make the cut and the release of their new game makes for a decent excuse. Also, congratulations to NakaTeleeli for reaching 10000 subscribers to his Let's Play channel and to Brigitte Dale for becoming NextMovie's DVDiva.
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