Descriptive Problem Summary:
I've ran into a few problems with mouse pointers.
Here is my mouse pointer icon file:
Note that "no" is a single state, the other three are animated.
I had initially set all of the delays to 1. They looped through with a delay, and were rather jumpy. That is, they didn't loop smoothly: jumping from frame 3 to frame 2, r from frame 1 to 3, etc. The animation was not smooth. I don't think they're even displaying at the proper speed. This sometimes gave the appearance of looping backwards
Also, custom default mouse pointers themselves are extremely choppy when not over certain elements. For example, if you're over the title bar. It will blink from the custom pointer to your Windows cursor. The same goes for things like bars, labels, and GUI whitespace. For example, I had "no" set to "", and when ran, the cursor would flicker between that and my Windows cursor when over the aforementioned elements.
Numbered Steps to Reproduce Problem:
Run the Test Project.
Everything to run smoothly, mouse pointers to appear.
Does the problem occur:
Every time? Or how often?
In other games?
In other user accounts?
On other computers?
When does the problem NOT occur?
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked?
With an animated pointer over an object, you can click really fast on that object to see the animation.
Feb 23 2011, 6:34 pm (Edited on Feb 24 2011, 8:52 am)