Tutorial Nine: Interface & Macros
Why did you never continue these?
What about all the situations where you want to set the text or image of an element?
Or maybe you have a multi-line input and want to winget() the text because that's the only way to do it.
I thought this tutorial was about people making their own interfaces? Like they should be doing...
Also, "Both of those sound like places that should be handled in-game to begin with."
Background images, button images, lots of things. It just depends how much you get into your interface work.
I just find it weird that it was called "Tutorial Nine: Interface & Macros" yet it's actually quite a specialized tutorial apparently.
Each to his own and this will help people. Just saying a complete interface tutorial would include winset and winget.
Unfortunately not everyone wants their map screen to be cluttered. I don't believe in displaying everything through huds...
Wait so you're comparing us once again to corporate businesses that offer fully 3D games in which a HUD is the only option? That's madness, it just is.
But if you want to make your angled interface tutorial, then angle it.
Default in what sense?
I'd also like to see you continue with the tutorials. They are well made and I learn alot from them ^^