On mobs, mouse_opacity seems to get ignored completely when chosen who got clicked on.
Numbered Steps to Reproduce Problem:
Get a A with mouse_opacity=2
Cover it with a B with mouse_opacity=1
(mob B will be on top of mob A because of how layers work)
Try clicking mob A
Expected Results:
you click the mob with mouse_opacity=2
Actual Results:
You click the mob according to layer
When does the problem NOT occur?
When mob A's layer > mob B's
Screenshot of example
Debug Output:
With Aura
clicked Emasym with a mouse_opacity of 1
Without Aura
clicked Master Roshi with a mouse_opacity of 2
Code:
mob
Click()
world<<"clicked [src] with a mouse_opacity of [mouse_opacity]"
This behavior also occurs if I'm simply just on top of him. So no real connection to the overlay.
If you don't want to click the top object at all, its mouse_opacity needs to be 0.