"Attempting to live a fun and daring life while playing host to the fear of breaking the boundaries of conformity is a lost cause."

It's late and I'm tired as hell. Spring Break officially starts tomorrow so I'll _hopefully_ be able to sleep in before friends start showing up so I'm going to make this quick.

I've been relatively quiet the past month about Starlight seeing as I've spent the past few weeks trying to get the attack/combat system done and running a few beta tests and debuggings. Unfortunately the combat system isn't going nearly as well as I had hoped it would. It's still playable but it just seems to... cheesy?(screenshots at the end. Too tired to label and whatnot.)

However, it does implement legit battle formulas(STAB values, attack/user type bonuses, etc.) and status conditions are included along with special stats(something you don't see on many BYOND Pokemon games, unfortunately..).

Regardless, it's coming along fair enough and I will hopefully have a demo of some sort up by the end of break. Zombies! is at a bit of a hiatus since my pixel artist ditched me. Again. **surprise**

Anyway, later.


I too just entered Spring Break, but the game is looking good so far although I suggest prettying up the interface (solely the buttons).
i suggest taillow and swellow being added
Its looks good :)