input() as letter would capture the next keystroke, and return it as text. It wouldn't have any type of visual pop-up associated with it.
This would allow us to create integrated chat systems into our games, instead of needing to use an interface input control, or an input() as text/message pop-up.
This is somewhat do-able now, but you would have to override every key in an interface's macro setting, which just seems like a stupid idea.
ID:112285
Apr 21 2011, 2:52 pm (Edited on Apr 21 2011, 7:40 pm)
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Not Feasible
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I like the idea you're going for; I just don't think this particular method would be workable for it.