Not Feasible
Applies to:Dream Maker
Status: Not Feasible

Implementing this feature is not possible now or in the foreseeable future
input() as letter would capture the next keystroke, and return it as text. It wouldn't have any type of visual pop-up associated with it.
This would allow us to create integrated chat systems into our games, instead of needing to use an interface input control, or an input() as text/message pop-up.
This is somewhat do-able now, but you would have to override every key in an interface's macro setting, which just seems like a stupid idea.
I don't think this is possible. In the time it would take for the first input() to return and the next one to spawn, keystrokes could easily be lost. It would actually make more sense to me to have some kind of boxless text input where the client could send diffs on the text to the server, so that the server could make adjustments. However, our list of input types is already getting a little strained so that would be a whole other set of difficulties.

I like the idea you're going for; I just don't think this particular method would be workable for it.