ID:1130890
 
BYOND Version:498
Operating System:Windows 7 Home Basic
Web Browser:Firefox 18.0
Applies to:DM Language
Status: Open

Issue hasn't been assigned a status value.
Descriptive Problem Summary:
I am using a /area based lighting system in my game with SIDE_MAP enabled. In order for the areas doing the lighting effects to look right I set the pixel_z for those areas to be 32.

However, this illusion breaks apart when a tile with an obscuring area effect is not visible (due to being blocked by an opacity = 1 object). Setting SEE_PIXELS on the mob sight does not fix this as one would expect.

See this image: http://i.imgur.com/BfiTN01.png

Code Snippet (if applicable) to Reproduce Problem:
https://docs.google.com/file/d/0B784DA4u69KaSXVFZzMwWkFQVkU/ edit

Expected Results:
Setting SEE_PIXELS would cause the part of the area lifted into the visible tile to be seen.

Actual Results:
The area is not seen at all.

Does the problem occur:
Always.

When does the problem NOT occur?
This is always a problem.

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
No.

Workarounds:
Adding a SEE_AREAS to mob.sight would be a convenient workaround.