Therefore, I'm going to change my GSDC'2011 project into what it should have been in the first place. I'm going to complete my GSDC'2010 project. I even have some footage of that project:
If you want to play with it, it's right here. It's not yet a complete game, and that's what the GSDC-2011 will be about.
Basically, it's a digging game with a similar focus as Lode Wars: get minerals, bring it back to your base. But it's also a mecha vehicular combat game.
Goals are this:
- Round-based game that generates a random map with minerals and starting positions for each player "team."
- Players accrue credits from participation that enable full customization of their digging units. This will be saved to the host.
- There will be some NPC opposition to keep things interesting when there's no players around to play with. (This is something I felt Leftrey's original masterpiece Lode Wars could have used.)
- Fully enabled sound and help system.
- Re familiarizing myself with BYOND.
- My experience with GSDC'10 revealed that the mecha customization was a MASSIVE thing to bite off and chew, mostly in the GUI department. With any luck, I'll be able to preserve my earlier GUI work, but I may just decide to burn it down and do something simplified.
- I actually have to finalize a fully playable game, which is something I've never been able to bring myself to do before. Hey, this is what Get Something Done is all about.