Who wants Casual Quest?
As I've said before, there's a way of thinking that prevades BYOND that says that games live forever. They don't. Games are entertainment, and like any form of entertainment, they have a life cycle. They're created outside the public eye, are hyped right before release, have an initial burst of activity, and then they either bomb immediately or build to a good base of activity and then slowly die.
Either way, they die. No matter how great your game was back in the day, you're not going to have even 1/1000th the activity you used to. No one plays Super Mario World anymore. [Yeah, I know YOU do, but you're that 1/1000 who plays it for maybe 3 hours a year. Now go back to playing Gears of War 7 for 23 hours a day, your point has been made.] Super Mario World was a great game, one that redefined the genre (or some other stock phrase), but it's dead. No one plays it like they used to, and that's not a bad thing.
"Thor" is a popular movie right now. Want to go watch it? I'm not a fan of comic book movies, but if someone paid for my ticket, I'd go. Maybe you love those kinds of movies. Now imagine that "Thor" is going to keep playing in theater 5 at your local cinema for the next 10 years - that it'll be up on that billboard for 10 years.
Entertainment dies. People get sick of the same thing. They move on, and they need a place to move on to.
Casual Quest has died. When I'm online, I don't see people playing it. I could try to keep adding content to it, trying to prolong its life via random updates with new and weird content. That's not what I'm going to do, though. That creates a game that is full of odd features that don't mesh, a game that new players can't figure out how to play and only oldbies know what it's all about. Does this sound like any BYOND games you've played?
So, who wants the CQ code base? I don't want to give it away so that someone else can keep it on life support. What I wouldn't mind is someone else taking the code base and turning it into a room-by-room dungeon diver, or perhaps a Ninja Themed CQ game.
The CQ program consists of the game engine that sets up waves and bosses, etc., a list of enemy types, and a list of player classes. All a developer would need to do is change the enemies and player classes, and maybe make some new items. A competent developer could change any part of the game, like replacing the card-class system with one based on experience points.
So, anyone interested?