Last week, Silk Games posted a series of previews for upcoming versions of their retro MORPG NEStalgia. The basics include new visuals, stat changes and lag reduction. They were followed with the announcement of changes to the battle system and the addition of NPC companions. The series finished with screenshots from the next big content patch and news that it will raise the level cap.
This week, Silk Games opened of a forum where graphics and music can be contributed in return for money and/or subscriptions. Meanwhile, NEStalgia ads have been spotted by DivineTraveller on Facebook.
IainPeregrine released minor updates for both his single-player RPG Regressia and his cooperative action title Casual Quest. Fixes were applied to both bugs and balance. Claiming that entertainment has a limited shelf life, IainPeregrine is looking to hand off Casual Quest's code base for use in another game.
Helping another developer is a nice way to end a project. However, BYOND's local activity might not be the best way to gauge a project's worth. Even if one doesn't believe in the long tail, I suggest wagging it outside for more accurate readings. ;)
I've been waiting to mention how there are currently 2100+ people following the Facebook page. Naturally, I'd like to use the news as a bribe for feature game submissions. However, Stephen001 decided to reward SuperAntx' work on the team-based shooter Decadence with crowdfunded beer and pizza. I don't know if I can compete with that. Stephen001 plans to infiltrate BYOND Journalism with a short interview regarding the results.
SuperAntx himself has been promoting items from BYOND's Feature Tracker. Consider this a reminder of where to place your BYOND suite suggestions... Says the guy who just got around to a bug report involving files from 2008. *sigh*
Deciding not to focus on a remake, Acebloke updated his economic/military simulation Wargames. Along with the usual lengthy list of changes, there is a new building, a new unit and a way to decrease infamy through trade. There was a bit of a snafu with the official server, but the download is still available for others to host. Acebloke is now polishing the game to attain feature status.
Bravo1 released multiple updates for the demo of his top-down zombie shooter, Darkness. It's still just one level, but a variety of grenades, balance tweaks, interface changes and enemy waves have been added. Inspired by S.T.A.L.K.E.R., a related game titled Lands of Darkness could become an open project depending on player interest.
The Magic Man uploaded a demo for his untitled single-player RPG. It's lacking sound and attack animations, but it may give a feel for the conversation system and battles. The demo is also short on documentation so read his blog post for details.
Oasiscircle has begun releasing videos of an action adventure project titled Delve. Pressure plate and light reflecting puzzles are displayed. A request for classes has been issued. Each should have three abilities.
Oasiscircle also released a supplementary trigonometry library.
HaxRp has posted multiple updates for Persian Empire. Local empires can now be controlled and captured on the RPG server. In addition, players can now take on professions by practicing, completing quests and contacting roleplay moderators when they are ready. Volunteer advertisers have been requested.
Duelmaster409 has stated that dynamic quests are now available in the MORPG Fantasie. While announcing a new kind of NPC, the team also declared that the game is being considered as their entry into IainPeregrine's Get Something Done challenge.
Geldonyetich may have stumbled out of the gate due to hardware issues, but he has decided to finish last year's project for GSD 2011. Inspired by Lode Wars, Battletech MUX and Autoduel, it's a vehicular combat game with digging mechanics. His goals are to have a round-based game with procedurally generated maps, allow players to purchase custom upgrades with mined income, include NPC opposition and create fully enabled sound/help systems. His progress report questions how much code he should be rewriting and he's being distracted by new releases. However, Geldonyetich remains confident that he can finish what little is left.
Chris Gayle and Zane444 have announced their GSD entry, Armored Units. It's a PvP game with multiple modes and customizable vehicles. Release conditions have been listed and most appear to be checked off.
DungeonDan's request for staff appears to have moved to the WorleyBirdGames blog. The focus is an MORPG with turn-based battles titled Zeal. I've been letting most classified ads go, but there are claims of some progress. I'm still trying to figure out whether DungeonDan is speaking with the royal "we"... And whether there will be another edition of The What's New Review. What happened to all of the columns that were going to make B&W less lonely? =(
After multiple projects, Camdev has settled on Gnome Castle as his GSD entry. Inspired by Dwarf Fortress and Minecraft, the object is to increase buildings, population and military through indirect control of characters. Details of the battle system have been provided.
I've been making progress on my combative scavenger hunt, MeanderGall. The Pall received some graphical changes and now have weak (excessively random) AI to spam attacks at players. It took me a while to settle on the control method, but players can return the favor by wielding their heart as a maul. While I still need to add a timer and some server commands, I should have something the public can try by by the June 1st end of the GSD.