ID:113840
 
This issue has been marked as a duplicate of id:113773
BYOND Version:482
Operating System:Windows 7 Home Premium 64-bit
Web Browser:Chrome 11.0.696.71
Applies to:Dream Seeker
Status: Duplicate

This issue has been marked as a duplicate of id:113773
Descriptive Problem Summary:
This may just be a duplicate of 3082 unless I'm misunderstanding what's going on there.

In both of my projects I've tested, the game is creating a variable named after what I guess is the environment, though it may also be the folder.

What I mean is visible in this demo.

Numbered Steps to Reproduce Problem:
Using that demo, compile and run it. When in-game, use the verb area vars, turf vars, obj vars, or mob vars. At the very bottom of the popup it will show Testings = 0. This variable is not defined anywhere in the project and I have no idea why it would be there.

Code Snippet (if applicable) to Reproduce Problem:
n/a: demo provided


Expected Results:
I don't think that variable should be there? Maybe? I'm not sure what's going on.

Actual Results:
It lists out Testings = 0 despite this variable not being defined.

Does the problem occur:
Every time? Or how often?
Another project I have compiled with 482 also has a variable named after the folder/environment showing up in the vars list.
In other games?
Untested.
In other user accounts?
Untested.
On other computers?
Untested.

When does the problem NOT occur?
It seems to always occur.

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked?
It wasn't there in 481.

Workarounds:
At this time I'm not entirely sure what the variable even does. I'll try setting it to something to see what happens.

Edit:

mob
verb
uh_what()
Testings = TRUE


_code\Graphic Map.dm:70:error: Testings: undefined var

It appears the variable only exists in-game and cannot be modified. Hrm.
Also happens in 483.