Taking advantage of improved icon manipulation, Silk Games have been experimenting with their latest NEStalgia updates. Most of the retro MORPG's servers require players to download and install the beta version of BYOND. The announcement was made as co-developer Spiff joined Ben and Jared for the return of the official podcast. Another episode soon followed.
Pictured is one of the 20 monster sprites thus far accepted from the Artwork & Music Contributions board.
Robertbanks2 announced, released and updated an alpha version of a turn-based tactical battle called Imperatorum. Check the hub for instructions. Single-player campaigns which act as tutorials and unlock units are planned. Eventually, completing a campaign will be a requirement before entering a multiplayer server. Further details can be found on the Robco Development Blog.
Kyle_ZX has released an early version of a multiplayer sidescroller called Flow Physics. Players are tasked with building tunnels in an effort to avoid drowning. There is no hub page, but a download is available.
Jittai has updated the map generation demo for his island survival project, Stranded. I missed its release in the last column. Jittai is currently pondering how to store the results.
Bravo1 released multiple updates for Darkness. The wave-based shooter received various balance and interface tweaks for what appears to be an undeclared GSD entry. Claiming that some features might be cut, Bravo1's focus is now on the spinoff, Lands of Darkness.
Acebloke has has thrice updated his military/economic simulation Wargames with new subscriber features, fission bombs, improved rockets, interface changes and more. If you're having trouble entering Acebloke's server, you might want to download that BYOND beta I mentioned. However, you can always host your own.
UPDATE: Join Acebloke for a week-long cold war as he hosts the latest version with additions to the space race, spy weaponry and more!
Renaming his survival/building project Gnomeheim, Camdev posted details and videos of his progress for the GSD. Combat and usable items were described. Though there is no download, a server testing an invasion mode with 25 waves of enemies was submitted.
Oasiscircle continues to post videos of his action adventure, Delve. Puzzles can now be formed with platforms and springs. Further details are being posted in the forum with requests for feedback on classes, bosses and a level editor.
Writing A New One has announced an offsite blog for the upcoming MORPG Eternia: Prologue. The team is set to meet their deadline with SuperAntx, Tor Crowley and Matt working hard to provide most of the spells and skills.
While still using placeholder art, Pyrodragon has been providing screenshots of his efforts to improve the interface for The Elemental Stone. Meanwhile, the inventory system of the MORPG will be adjusted with stacking and quantity limits.
Zane444 and Chris Gayle did not manage to release a fully functional version of their multiplayer vehicular shooter, Armored Units. However, they did release a demo which allows players to pilot various modes of transport.
D4RK3 54B3R didn't manage to complete his GSD entry, but he posted a video. It's an alpha version of the sequel to Faction Wars. It looks like a pretty shooter. I'm guessing the class descriptions are more legible when not shrunk to 360p. ;)
PopLava is holding a contest with $100 and Resource Center credits as prizes. Entrants will have 60 days to create an original game with an interface that should work in BYOND's upcoming Flash client. The theme will be announced on Monday.
As my entry for the GSD, I released a version of my combative scavenger hunt, MeanderGall. It's my first project using maps procedurally generated by my Prim BSP and Prim Grid libraries. I'll have to do some multiplayer testing at some point and I can't decide whether I'm satisfied with the music, but try it out.
Unfortunately, this has been my first game release in quite a while and lifetime subscriptions to my multipass, Fooldom Come, were priced based on the expectation of future entries. I'm now pricing them according to a bundle of what's already there. Benefits in all of my present and future BYOND projects are now available for only $9.