Give it a shot.
The Save() and Load() procs are just standins. If you need help with a save and load proc, I suggest you check out the wide range of libraries dedicated to only that.
ID:115128
Jun 26 2011, 12:00 am
Log into your character with any key using a password and a character name.
3 fans
· Created Jun 26 2011
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#1 Jun 28 2011, 2:52 pm
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Download isn't working
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#2 Jun 28 2011, 3:13 pm
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doesnt work
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#3 Jun 29 2011, 6:02 am
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Sorry about that. It's fixed now. If anyone sees any further issues, leave a message on my member's page. I'll probably see it sooner.
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#4 Jun 30 2011, 1:36 pm
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When creating user/password authentication, you should not actually be storing the password, but instead should be storing a hash of it (ideally salted). This way, if the savefiles are compromised, then people won't be able to extract passwords.
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#5 Feb 21 2012, 8:35 am
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the download isnt working
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#6 Feb 21 2012, 10:43 am
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Sorry about that. I will look into it when I get home.
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#7 Feb 22 2012, 4:24 am
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I've been working, slowly, on an update for this demo. Currently, it isn't done very nicely and only supports old school popups. I'm working on an instance using a title screen you could see in an actual game using inputs and such.
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#8 Jun 28 2012, 4:00 am
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this is quickly made, bad looking and not really efficient for the users. Make sure to update it.
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#9 Jul 5 2012, 7:07 am
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Is there a way i could use this to accept my website members id and then load up only there saved games and could the save proc be edited to save files to my website storage instead on the computers.
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Linkin5622 wrote:
Is there a way i could use this to accept my website members id and then load up only there saved games and could the save proc be edited to save files to my website storage instead on the computers. The demo was meant to be just that, a demonstration. If you want to expand it, it's basically on you. | |

