Summer Updates - Phase 2
If you listen to the podcasts then you know that we're rolling out this summer's updates in different phases. The next phase involves making the game window slightly larger and adjusting/improving many of the game's onscreen menus.
The first Phase 2 update will be v1.48, and the most significant changes that you're going to see are related to the battle system. Status indicators for things like Poison, Renew, Simmer etc. are finally here, but I'm guessing that the most popular change will be the new Hotkey setup:
You can map any ability or item to a hotkey and instantly recall it with a press of a button or a click from the main battle menu. Spiff did an amazing job implementing this system, and you'll be surprised by how much of a difference it makes. Battles flow much faster, and making your next move selection while in a party feels like much less of a race against the clock.
The earliest you could see this update might be this weekend. Speaking of which...
4th of July Holiday Event
I'm trying my best to get this weekend's planned holiday event ready in time. Like the Easter holiday event from last April, there will be several new daily quests and monsters to fight, along with lots of special loot exclusive to the event.
I'm a bit busier than I expected this week, so I'm cramming to get everything finished for the event. There is an outside chance that I'm not going to be able to complete things in time, but with any luck this should be ready to go by Saturday.
Last night the development team tried out the first working demo of the flash NEStalgia client. The game loaded right into a Firefox window and played really well. Being able to load up NEStalgia in a browser with no manual installation was just freaking cool.
The big impact that this will have on NEStalgia is that it will increase our exposure exponentially by being able to embed the game on sites like Kongregate and Facebook. The flash client will also finally allow Mac users to play the game from within OS X.
Tom and Lummox JR of BYOND are responsible for the development of the flash client, and as we move forward both Silk Games and BYOND will be working together closely to improve NEStalgia and to expand our potential audience. This partnership has already yielded some very tangible results: thanks to recent improvements in the efficiency of BYOND icon procedures NEStalgia no longer requires the separate character creation servers and we were finally able to implement dye and mask previews. Pretty cool stuff!
We don't have a solid timeline on the flash version of NEStalgia, but I'll keep you updated (and perhaps post some screenshots soon) as development continues.
Nathaniel (NomadNate) recently released an unofficial treasure trove of spoilers and secrets for NEStalgia at NEStalgiaSecrets.com. It's a really good looking and easy to navigate site, and it contains maps for every single area in the game.
I personally don't like using strategy guides for everything, but if you're stuck on a puzzle or can't find the last couple treasure chests then that site is the place to go. Check it out!