Resource Center V4.2.23
Total Unique Users: 2107
Total New Users Since Last Update: 65
Total User Visits Since Last Update: 207
Total Bonuses Given: 90060
Total Bonuses Given Since Last Update: 2150
Total Asset Submissions: 192
Total Approved Asset Submissions: 105
Total Asset Submissions Since Last Update: 2
Total User Earnings: $368
Total User Earnings Since Last Update: $0
Total Withdraw Amount: $158
Total Withdraw Amount Since Last Update: $0
Total User Silver: 232339
Command Sergeant Major: 1 - (Active Payout Earnings: 19685)
Sergeant Major: 1 - (Active Payout Earnings: 935)
Sergeant First Class: 1 - (Active Payout Earnings: 1396)
Corporal: 1 - (Active Payout Earnings: 250)
Private First Class: 2 - (Active Payout Earnings: 2020)
Private: 200 - (Active Payout Earnings: 7771)
Recruit: 783 - (Active Payout Earnings: 4319.3)
Total Contributors: 67
Slow week for the Resource Center in terms of transactions but our new user-base keeps pouring in nicely.
A ton of work continues to go into the Collaboration Project effort. "tsfreaks" is writing a full blown functional spec for a game which is always more work than you think but the V1 is shaping up nicely.
- "tsfreaks" to finish up the functional spec. The timing of it may work out with the contest ending and the Collaboration Effort starting. We will hopefully have an opportunity to pick up a project from the challenge as well.
- Start preparing for the influx of submissions for the challenge. I need to make some tweaks to the RC to handle the awards.
Connect: Resource Center
Poplava Challenge V1.5
There are about 8 days remaining! This is the home stretch. Time to start locking it down and fixing bugs. A small tip: Fixing bugs that a judge might never see 8 hours into the game is not as helpful as fixing that annoying login bug. A big tip: The first few minutes in any game is usually going to be the most critical in terms of players or judges forming an opinion of your game. Imagine it like dots on a graph. How many "positive" events (dots) can you provide the user over time vs "negative" events. Can you keep the player above the "exit and never return" threshold (flat-line) or is there experience plummeting out of control?
A playable .dmb must be submitted (or available for download) to me and acknowledged as accepted by me no later than midnight the 14th based on Resource Center server time. No exceptions. Submit early to avoid problems. I may not be available to accept last minute submissions due to worldly time. You will not get a chance to re-submit your game after the deadline so find those blocking bugs this week.
To learn more about the contest, go here: PopLava Challenge #1