Hello BYONDers,
I am trying to implement an FOV, ROS type of system into my game but I don't know enough of BYOND and it's language to decide whether or not I can use a built in proc, or if I'd have to write my own code.
Basically, what I am trying to achieve, is having the user only be able to see, say, 2 tiles in every direction, and everything else will be black.
I tried playing around with view, but that only changes the screen size, which I want to stay the same.
Has anyone seen this done before? And can they help push me in the right direction?
Thanks in advance,
Balt
Feb 19 2013, 4:57 am
Best response
|
|
Set /area.luminosity to 0 and your player's see_in_dark to 2. You can check out the DM reference for these variables and related variables.
|