So as promised, I was starting myself with a new challenge. I'm not sure actually if I told many of you this, but the challenge is called 12 Languages in 12 Months - a single new language every month, attempting to learn how to use each language and make something with it.
The goal is not to learn it very intricately or to become a master at the language, but rather to pick up an understanding of the language and develop something. The languages I like, I will continue to develop in. The languages I do not like, I will not. If I don't like the language, or can't get used to it, I'll never get anywhere with it, so there is little point to it, in my opinion.
I am stealing graphics right now, I know - however, I will be working on either making graphics myself, or hopefully, if any of you are kind enough, getting someone else to make actually "good" graphics. ;)
So far, only the movement system is done, but the benefit of that is that this movement system is implementable for any further HTML5 game projects I have. It mimics a grid-based system of 32x32, like BYOND, but this can be manipulated should one choose to do so.
If you have tips or feedback, I'd love to hear it. I won't get offended, I just want to get better. (:
Without further ado, here is my UNTITLED HTML5 RPG.
[EDIT: You must click on the canvas to get it running properly, and movement is WASD! I'm taking care of that first bug, but currently that's how it is.]
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