Features:
- AI
- Combat system
- Fully commented code
I'm always looking for suggestions and comments also if you want to see any features just leave me a comment or message me through the BYOND pager.
Download for V2.50 Here
ID:117192
Aug 13 2011, 9:00 pm
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Features:
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Aug 14 2011, 10:15 am
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It's very bad practice to comment every line. It's unnecessary and makes this very unreadable.
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Thank you for your feedback DivineTraveller this is pretty much one of my first library's I've made and actually commented. In future updates I will try to work on that.
DivineTraveller wrote: It's very bad practice to comment every line. It's unnecessary and makes this very unreadable. |
Okay, a couple of issues off the bat:
Setting loop_checks to 0 is a very bad idea. You should be able to do an event loop without needing this. Also, putting all the rpg guts in AI.dm is poor form for a library and not super for a demo- split it to its own file as it shouldn't be necessary for a simple AI loop. The loop itself seems to use states to determine activity, but instead of having 1 var reflecting mob state, you have a bunch (active, fighter, etc). I would recommend you take a look at Deadron's event loop to see a good implementation of an event loop and simple behavior schemes. |
Jmurph wrote:
Okay, a couple of issues off the bat: Thanks for the comments and idea. I'm going to be releasing a new update pretty soon that uses my new JEvent library. This update may take me awhile to complete, seeing that i am a full time student. |
The demo worked fine a while back but recently somethings happened. When ever the player and an NPC make contact the demo crashes and needs to shut. Got any solutions please?
P.S. I re-downloaded and the same thing happens |
It's the loop, sometimes NPCs keep trying to attack the player and the loop keeps running till it crashes.
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In response to Jmurph
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Jmurph wrote:
Okay, a couple of issues off the bat: |