When nullifying an output, it flickers. It looks very unprofessional.
Code Snippet (if applicable) to Reproduce Problem:
usr << null
Expected Results:
No flicker.
Actual Results:
Flicker.
Does the problem occur:
Every time? Or how often?
Every time.
In other games?
Yes.
In other user accounts?
Yes.
On other computers?
Yes.
When does the problem NOT occur?
When I jerry-rig childs with winset() to switch out, and make the output null behind the scenes.
Workarounds:
Set up a Child
Use one output on a child
Winset to another output on the child
Null the original output on the child
Winset back to the original output
A Workaround you could define:
Have a bit flag for de-flickering which would use a process such as this, probably making use of winclone()