Descriptive Problem Summary:
After updating byond (from 3.55) to the newer versions (been a while), My games for some reason develop an additional overlay of the pictures set for login ect, right clicking shows there to be a practically endless amount, which doenst allow for click() texture commands to be used.
Numbered Steps to Reproduce Problem:
Update Byond and compile the game
Code Snippet (if applicable) to Reproduce Problem:
Expected Results:
Only one should be loaded
Actual Results:
Endless amounts of the turf are loaded
Does the problem occur:
Every time? Or how often?
Every time
In other games?
In other user accounts?
On other computers?
When does the problem NOT occur?
When i just Run the game without recompiling/updating my byond
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Workarounds:
Simply recreating the login ingame to a space works, or overriding any click() i need by creating it ingame as a top overlay
ID:117258
Aug 15 2011, 7:31 pm
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Not a bug
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Aug 16 2011, 3:06 am
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I'm curious if you're using the newer .dmm file-type.
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DM's behavior regarding big icons has changed; see the reference for more information.
When you compiled for the first time in the new version, a warning message was displayed that said you might need to set world.map_format = TILED_ICON_MAP. This warning exists so that users upgrading to newer versions can update their code accordingly. |