If you can get that down to a demo, FA, please make a report on it and I'll take a look. I haven't seen any issues with bumping default bounds.
I have a small request just for the future or maybe even currently. I have a game using the 490 beta. Is there anyway to make it say more than UPDATE YOUR BYOND VERSION when the current "newest" version is a beta? I only ask because I got bombarded with pages going "I've update and it still says my byond is out of date!" I tell them to get the beta and they have no idea what I'm talking about. Its just really frustrating. Since I understand this request shouldn't really be needed
Build 1106: http://www.byond.com/download/build/490

(also in the beta section on the download page.)
Tom wrote:
Build 1106: http://www.byond.com/download/build/490

(also in the beta section on the download page.)

Not sure if you've noticed but
this page isn't updated to the latest version yet. I link() to it from my game whenever clients aren't up-to-date with my server's version . Thanks in advance :)
Yes, that is supposed to show the latest stable build.
I see, thanks for the quick response.
hopefully we'll have this out of beta early next week. In the meantime, just point your users to the download page and tell them to grab the beta listed at the bottom.
Build 1107: http://www.byond.com/download/build/490

- step_to() and walk_to() failed in some situations where the target was a movable atom. (Hiro the Dragon King)

- view() and similar procs could report duplicates of objs or mobs in some cases. (F0lak)
Build 1108: http://www.byond.com/download/build/490

- Removed the dual-key repeat feature, as this caused problems for some existing games. This may be reconsidered in the future.

- When creating a new project in Dream Maker, the initial .dm file created will have some stub code to set some simple defaults.

- Bug fix: Output controls flickered when cleared.
Build 1109: http://www.byond.com/download/build/490

This is now a public release. We'll keep it off the hub update for a day or two just in case of issues, but we're thinking it's fairly stable now.

- step_size can be set to a multiple of the tile size while still leaving gliding turned on.

- More layering issues with SIDE_MAP fixed (Kaiochao)
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