#120 Sep 8 2011, 11:09 am
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If you can get that down to a demo, FA, please make a report on it and I'll take a look. I haven't seen any issues with bumping default bounds.
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#121 Sep 8 2011, 2:54 pm
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I've figured out that walk/step_to() bug: http://www.byond.com/members/ BYONDHelp?command=view_tracker_issue&tracker_issue=3371
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#122 Sep 8 2011, 8:49 pm
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I have a small request just for the future or maybe even currently. I have a game using the 490 beta. Is there anyway to make it say more than UPDATE YOUR BYOND VERSION when the current "newest" version is a beta? I only ask because I got bombarded with pages going "I've update and it still says my byond is out of date!" I tell them to get the beta and they have no idea what I'm talking about. Its just really frustrating. Since I understand this request shouldn't really be needed
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#123 Sep 9 2011, 3:59 pm
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Build 1106: http://www.byond.com/download/build/490
(also in the beta section on the download page.) | |
#124 Sep 9 2011, 4:11 pm
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Tom wrote:
Build 1106: http://www.byond.com/download/build/490 Not sure if you've noticed but this page isn't updated to the latest version yet. I link() to it from my game whenever clients aren't up-to-date with my server's version . Thanks in advance :) | |
#125 Sep 9 2011, 4:14 pm
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Yes, that is supposed to show the latest stable build.
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#126 Sep 9 2011, 4:17 pm
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I see, thanks for the quick response.
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#127 Sep 9 2011, 4:30 pm
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hopefully we'll have this out of beta early next week. In the meantime, just point your users to the download page and tell them to grab the beta listed at the bottom.
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#128 Sep 13 2011, 1:13 pm (Edited on Sep 13 2011, 2:40 pm)
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Build 1107: http://www.byond.com/download/build/490
- step_to() and walk_to() failed in some situations where the target was a movable atom. (Hiro the Dragon King) - view() and similar procs could report duplicates of objs or mobs in some cases. (F0lak) | |
#129 Sep 14 2011, 3:20 pm
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Build 1108: http://www.byond.com/download/build/490
- Removed the dual-key repeat feature, as this caused problems for some existing games. This may be reconsidered in the future. - When creating a new project in Dream Maker, the initial .dm file created will have some stub code to set some simple defaults. - Bug fix: Output controls flickered when cleared. | |
#130 Sep 19 2011, 1:56 pm
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Build 1109: http://www.byond.com/download/build/490
This is now a public release. We'll keep it off the hub update for a day or two just in case of issues, but we're thinking it's fairly stable now. - step_size can be set to a multiple of the tile size while still leaving gliding turned on. - More layering issues with SIDE_MAP fixed (Kaiochao) | |