Descriptive Problem Summary:
When trying to upgrade my project from tile based movement to pixel movement, It seems to jump from the specified step_size to the next.
Numbered Steps to Reproduce Problem:
1. First try only set step_size to 10
2. Second try set both step size to 10 and FPS to 40
3. Third try, lowered FPS to 20
All of these producted the same results.
Expected Results: Smooth transitions from movement to movement.
Actual Results: Nappy jumps from the defined step_size to the next.
Does the problem occur:
Every time? Or how often? Everytime
In other games? Wasn't jumpy in a new project but animations came out choppy
In other user accounts? Haven't verified but most likely, yes.
On other computers? ^
When does the problem NOT occur? When starting a project from scratch.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? Nah
Workarounds: None that I know of.
Sep 3 2011, 4:34 am (Edited on Sep 3 2011, 5:01 am)
Not a bug