Worlds with large maps took a much longer time to startup than they should have.
BYOND Version:489
Operating System:Windows XP Pro
Web Browser:N/A
Applies to:Dream Daemon
Status: Resolved (490)

This issue has been resolved.
Descriptive Problem Summary:
Starting a world with a large map takes much longer than it should.

Numbered Steps to Reproduce Problem:
1) Create a game with a ginormous map.
2) Start game in Dream Daemon.
3) Enjoy watching grass grow.

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit to download old versions for testing.)
The problem first appeared in version 480 in response to the hascall() fix.
This fix was actually in 490.1101 but was not reported at the time due to an oversight.