Recently, the Journalism guild resumed its writing, DMBlog began its own and the DMcast posted another episode. (Check out the Casual Quest event scheduled this weekend!) If each can continue to provide content, then kudos to them. If not then they'll join the pile of other projects dead or on indefinite hiatus.
I ask you to consider the following:
- While others have indeed offered informative articles, you're reading the words of the only consistent source of BYOND writing in the site's history.
- My digests have had an audience because they cut down on the number of blogs to watch.
This might sound strange coming from a developer who has created all of his games on his own, but I actually like collaboration for web content. It allows writers to pace themselves and shoulder the burden of filling a site without butting into each others' articles. If one person needs to take a break or just plain quit, another can pick up the slack. Perhaps individual columns will be missing, but the site can keep active enough to attract an audience until they return.
Honestly, it takes a certain kind of OCD to write on these topics without pay and I don't wish it on anyone. When a BYOND writer does inevitably burn out, it would be nice if they left a backlog on an active blog. My years of Along The Tech Tree are tucked far away. That's not a complaint. I chose to move here for promotion through the pager. However, what happens to the work of a less stubborn victim martyr volunteer?
In short: While you don't have to work with everyone, there might be a limit to how often efforts can be forked whilst remaining relevant. Please consider joining an existing effort if it's possible. =)
- As noted by Chris "Breakdance McFunkypants" Kaitila, next week is packed with game jams!
- Increpare's Mini Ludum Dare will take place on the Ludum Dare website.
- OrcaJam will be in downtown Victoria, BC Canada.
- The 8th Game Prototype Challenge will be continuing across Twitter.
- Super Friendship Club's Mysticism Pagent won't end until nexth month, but I suppose it still counts. It's all in their forum.
- Likewise, the theme for September's Experimental Gameplay Challenge is "story game". The results of August's "offspring" are now available.
- Lucky 13, PyWeek is allowing votes on their theme before they start.
- Klik of the Month Klub is only 2 hours long so don't blink.
- It seems about time for Blitzkast VI, but it has yet to be announced.
- The course "Introduction to Artificial Intelligence" taught by Sebastian Thrun and Peter Norvig will be offered online for free worldwide from October 10th to December 18th. If you're not willing to sign up, you can at least spy on their YouTube channel.
- The Game Crafter is holding a Mashup Game Design contest with entries due by November 1st. Again, I mention this because I'm a friendless loser who thinks online prototypes with BYOND would make testing easier. (Oh look, a tool!)
- Farewell to The Digital Cowboys. Alex Shaw and Tony Atkins will have other podcasts, but the final episode of the show they've hosted for four and a half years should be up shortly after this column is posted. I've loved their work.
- Senior game designer Xander Davis has been been hosting a YouTube show. Much of the focus seems to be on consoles. At least so far.
- Fes Works' revamped Jenny Everywhere site gives me a chance to mention The Shifter to developers desiring a free and legal character with a possible fanbase. (Speaking of the Webcast Beacon member, artists might be interested in taking a shot at Becky Beacon.)
- There's been some debate over clones and games that just plain share genres. Desktop Dungeons? Radical Fishing? Steambirds? Super Puzzle Platformer? (Mmmm, yum yum yum Super Puzzle Platformer.) NEStalgia may face its own doppelganger with an 8-bit version of Dragon Quest X! ;)