So what I'm asking for is for us to have bounding boxes and step size without the need to use pixel movement(so we can keep gliding & tile based movement). The reason why I think this would be very helpful and useful is because some developers don't have a need for pixel movement in their projects but something like bounding boxes for objects that are 64x64 or 32x64 for example won't require so much extra effort and extra used up resources.
I used to go about using dense area to place over larger objects but when BYOND 490 came out, I was relieved I was able to wipe out all those extra tiles and make larger players without the need for extra complications. I honestly miss it the way it used to be before 490 beta 6. I also used step size to make projectiles move twice as fast with step_size of 64 or even 96(which didn't conflict with tile based movement until 490 beta 6 was released.
Right now, I'm afraid to update my BYOND as I use step_size and bounding boxes frequently and I'm missing out on all the other fixes/features with every update.
Sep 16 2011, 5:23 am