I'd like there to be some way of doing DMI compression through BYOND without the need to go through pngcrush.exe to compress my icon files.
Being able to compress icon objects' graphical data would also be beneficial to games that rely on a large number of graphics generated during run-time. Perhaps compress the graphical data before sending it to clients?
Admittedly, I'm not familiar enough with the DMI/PNG format to really be able to provide meaningful input beyond this.
pngcrush.exe has given me consistant 20% to 40% file size reductions with the icons I've put through it.
Oct 9 2011, 10:24 pm