
Well, progress on Feed has stirred up a bit more over the past couple days! After reading some suggestions UPD4T3 left in the dropbox, I worked on the first one; atmosphere. However, more important news first.
Welcome -
First of all, please welcome Raimo to the Frakture Studios team! He's been with us for only a day and has already made some great updates to the interface and the GFX in general! He will be helping me with programming and I think he will be a great addition to the driving force behind Feed! So please fan him and give him a warm welcome!
Updates -
First off, this is the new interface border and startscreen Raimo did for the game. In my opinion; It looks great. I love the style of the border. So a huge kudos to you, Raimo!
Secondly, this is some of the things I've been doing to kind of add a bit of atmosphere to the game. I darkened things up a bit and added fog i threw together in Paint.NET which I think adds a nice touch to it.
We're in the progress of finally adding more weapons. Four that Dave has the icons and all done for but need to be implemented are bats, pipes, rifles, and machine guns. Dave has also been coming up with bullet effects such as acidic bullets, fire bullets, and ice bullets which would have the sensible status effect inflicted on the zombie and even some physical effects.
Contribute -
Well, we want your ideas to come to life so speak up and share some ideas! We're inviting you to share your own concept for enemy types and weapons! Just follow the respecting forms below!
Zombie Concept -
Name:
Description: (text, sketch, icon; you're pick!)
Health: (high? low?)
Strength: (strong defense? low offense?)
Speed: (fast mover?)
Other: (any other special attributes or notes?)
Weapon Concept -
Name:
Description: (text, sketch, icon; you're pick!)
Strength: (average damage?)
Other: (any other special attributes or notes?)
Also, we're still accepting Posters and Billboards! Feel free to advertise yourself or your mindless creativity!
One last thing; As far as a control layout goes, would you like WASD to move, left click to use primary and right click for the secondary or the current with strict keyboard macros? Speak up below!
Well, that's all for now. We'll possibly have a public beta sometime Sunday or Monday. It all depends on how things go between now and then.
We're always looking forward to hearing your thoughts and comments so honestly; what do you guys think of the game and the looks?
Later,
-Kumo
Kumorii | Vrocaan | Joshuaray202 | UPD4T3 | Raimo
