Shooter Demo

by Forum_account
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thank you, changing control,params to anything,anything,anything,params fixed it, although why the original code worked just fine in a program that did not contain your mouse movement or pixel movement libraries still escapes me.
Bullets only go like an inch in front of mobs.
Confirmed. Because of changes you made, the projectiles in Epic no longer work either.
I think it was the change to can_bump. Previously dense mobs could pass through each other, now they can't. This demo could probably use a lot of fixing up.
The workaround for projectiles stopping was to cancel their slow_down() proc.

This demo also has a bug caused by projectiles in the first z level. They will go through walls unless they are on a z level other than 1(at least in Epic)
That makes sense. The slow_down proc used to only be called for mobs with clients, now its called for all mobs.
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