#20 Mar 2 2012, 5:11 pm
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thank you, changing control,params to anything,anything,anything,params fixed it, although why the original code worked just fine in a program that did not contain your mouse movement or pixel movement libraries still escapes me.
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#21 May 28 2012, 3:15 pm
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Bullets only go like an inch in front of mobs.
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#22 May 31 2012, 6:08 pm
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Confirmed. Because of changes you made, the projectiles in Epic no longer work either.
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#23 May 31 2012, 6:30 pm
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I think it was the change to can_bump. Previously dense mobs could pass through each other, now they can't. This demo could probably use a lot of fixing up.
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#24 May 31 2012, 6:34 pm
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The workaround for projectiles stopping was to cancel their slow_down() proc.
This demo also has a bug caused by projectiles in the first z level. They will go through walls unless they are on a z level other than 1(at least in Epic) | |
#25 Jun 1 2012, 6:57 am
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That makes sense. The slow_down proc used to only be called for mobs with clients, now its called for all mobs.
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