Hey everyone! (That is, everyone who actually reads these things..)
I took a bit of a break from working on NVS for the night in order to fiddle with Chasm. I was able to get rid of all the movement and collision bugs (FUCK YEAH!) and I started to consider the theme and focus of the game.
For a while now I've wanted to make a game that's interesting in terms of story but I noticed that if I want good story I'm going to have to make it single player which is something I didn't intend to do with Chasm.
So instead I figured I'd model the game around a game that I hold very dear to me, Phantasy Star Online. PSO was able to tell a story with great gameplay AND interactive multiplayer (though limited to 4 person teams).
What I plan to do is make a game where enemies will spawn in rooms as you traverse maze-like dungeons collecting weapons, power-ups and other items. The combat will be based heavily on games like Castlevania and Metroid, focusing on platforming during combat to provide an action packed experience. Servers will be limited to four players and they will clear the dungeons room by room, coming up to a boss at the end. So imagine a mixture of Megaman, Metroid, and Castlevania with the added bit that you can have a four player CO-OP story mode. To me, that sounds pretty damn fun.
Each player will be assigned a color upon entering a server which will be randomized (Red, blue, green, yellow). Color doesn't really affect your character but you will have the ability to choose a class and you will be able to create and save character types. You will be able to level up and change out armor and weapons to suit you.
There will be three classes, Fighter, Archer, and Mystic. Everyone can use any weapon, however some weapons are better for other classes, for example a staff will give you bonuses to strength but it will give you a larger bonus to magic abilities, while swords will do the opposite, favoring strength.
Swords and bladed weapons will have less range but do more damage, obviously, but going into combat with a mystic or archer will greatly boost your survival rate. (as well as boosting difficulty a bit =P)
You'll do damage and gain exp and levels, you'll have at least 4 unique areas to explore each with their own enemies and in the future this will expand for other players. I think I'll follow the semi-WoW format and start with a level cap of 50 and then boost it every time there's an expansion. The bosses will hopefully be huge with multiple parts, as will some sub-bosses and enemies.
Ultimately I want this game to become the most fun thing to do on Byond for those who like original games with fun combat, a nice advancement system and RPG qualities that let the player choose their hero.
I would go on about how the game will be but I already want to get back to work on it. Anyways. Have a nice night and I hope you like the idea. As always, let me know what you think! =)