When a game uses icon_size = 16 and icons are upscaled while using something such as 32x32 mode provided by the default skin, a strange area of distortion shows up in the middle of the screen.
Numbered Steps to Reproduce Problem:
Download this demo
- Using the demo here, just boot it up with icon mode. Using map_no_scroll.dmm, move towards the center of the screen. You should notice distortion on the icon like in these images:
No scrolling, before
No scrolling, before and marked
In the trees you can sort of spot where the trees distort in the center.
Stepping into the center area produces:
No scrolling, after
No scrolling, after and marked - Using map_scrolling.dmm, you'll always be placed in the center of the screen due to map scrolling, meaning you will always be in the center of the distortion:
Scrolling
Scrolling and marked
Code Snippet (if applicable) to Reproduce Problem:
n/a, demo provided.
Expected Results:
No distortion.
Actual Results:
Distortion.
Does the problem occur:
Every time? Or how often? In all games using icon_size = 16.
In other games? Casual Quest
In other user accounts? n/a
On other computers? Untested.
When does the problem NOT occur?
Always occurs.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked?
Ever since icon_size was added, I believe.
Workarounds:
Taking a screenshot with BYOND's .screenshot or .screenshot auto feature will make the distortion in the center of the screen go away. I have no idea how that works.
I also don't see the distortion your reporting, using windows XP. (although I'm not quite sure what I'm looking for either)