When a game uses icon_size = 16 and icons are upscaled while using something such as 32x32 mode provided by the default skin, a strange area of distortion shows up in the middle of the screen.
Numbered Steps to Reproduce Problem:
Download this demo
- Using the demo here, just boot it up with icon mode. Using map_no_scroll.dmm, move towards the center of the screen. You should notice distortion on the icon like in these images:
No scrolling, before
No scrolling, before and marked
In the trees you can sort of spot where the trees distort in the center.
Stepping into the center area produces:
No scrolling, after
No scrolling, after and marked
- Using map_scrolling.dmm, you'll always be placed in the center of the screen due to map scrolling, meaning you will always be in the center of the distortion:
Scrolling and marked
Code Snippet (if applicable) to Reproduce Problem:
n/a, demo provided.
Does the problem occur:
Every time? Or how often? In all games using icon_size = 16.
In other games? Casual Quest
In other user accounts? n/a
On other computers? Untested.
When does the problem NOT occur?
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked?
Ever since icon_size was added, I believe.
Taking a screenshot with BYOND's .screenshot or .screenshot auto feature will make the distortion in the center of the screen go away. I have no idea how that works.