Descriptive Problem Summary:
"Big Icons" cause layering issues in isometric mode.
In this example, the character's sprite is 240x240. The walls have a layer of MOB_LAYER + 1, and have a size of 160x240. world.icon_size is set to "160x80". The floor tile is 160x80.
Nov 20 2011, 12:27 pm
Not a bug