ID:121504
Dec 1 2011, 11:48 am
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Resolved
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Increasing world.maxz seems to disable pixel movement's collision detection with objects.
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Dec 1 2011, 2:55 pm
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Moved to Unverified for complete lack of information. Deletion to follow if none is added.
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All information is provided. If you increase world.maxz
mob/verb Then hit detection against objects becomes completely unreliable, and you can just walk through most everything on previously existing Z layers. |