If you overlap objects on the map, the draw distance for big icons seems to be based on the top object, instead of each object specifically?
http://www.angelfire.com/hero/straygames/ByondBugs/ MissingHouseTile.png
Both the house tiles and door in that screen shot are constructed of big icon objects in a single row across the lowest tile of the house. The wall portions are ~9 tiles tall, and the door is ~2, they are all 1 tile wide with an icon size of 32 pixels.
This is using pixel movement, but you have to get ~20 tiles away before the wall piece disappears.
ID:121602
Dec 4 2011, 3:51 am
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Apr 12 2012, 10:25 am
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Are the icons all on the same layer? If so this would present a problem since the default "pull forward" behavior for big icons isn't equipped to handle overlaps. I'd need a proper test case to look into this further however.
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