BYOND Version:493
Operating System:Windows 7 Home Premium 64-bit
Web Browser:Firefox 8.0
Applies to:Dream Seeker
Status: Unverified

Thus far we've been unable to verify or reproduce this bug. Or, it has been observed but it cannot be triggered with a reliable test case. You can help us out by editing your report or adding a comment with more information.
If you overlap objects on the map, the draw distance for big icons seems to be based on the top object, instead of each object specifically? MissingHouseTile.png
Both the house tiles and door in that screen shot are constructed of big icon objects in a single row across the lowest tile of the house. The wall portions are ~9 tiles tall, and the door is ~2, they are all 1 tile wide with an icon size of 32 pixels.
This is using pixel movement, but you have to get ~20 tiles away before the wall piece disappears.
Are the icons all on the same layer? If so this would present a problem since the default "pull forward" behavior for big icons isn't equipped to handle overlaps. I'd need a proper test case to look into this further however.
Lummox JR changed status to 'Unverified'