The tutorial is geared towards people who understand DM. It's not going to explain what a var is or what a list is. It assumes you know those things and shows how to put things together to create a game.
Click here to start the BYOND Game Development Tutorial.
The tutorial currently has four parts:
- Part 1 — Covers defining turfs, making a map, including the Sidescroller library, setting the mob's bounding box, and a few different graphical improvements.
- Part 2 — Covers modifying the Sidescroller's library movement (to lower gravity and add variable-height jumps), also creates the concept of a "race" with a starting line and finish line and shows the player their time when they reach the finish line.
- Part 3 — Adds some special turfs that bounce the player in the air, increase their movement speed temporarily, and teleport them. Also adds an on-screen clock showing the player's time.
- Part 4 — Adds two kinds of enemies - robots that walk back and forth on their platform and laser turrets. Also adds tubes that move the player up or down and conveyor belts.