Epic

by Yut Put
Epic
Explore epic dungeons and slay epic foes with your friends in a huge, epic fantasy action RPG world.
ID:1220346
 
(THIS POST WAS MOVED OUT OF THE EPIC:LEGEND FORUM BECAUSE THE FORMER POST WAS NOT VISIBLE DUE TO THE FACT THAT THE HUB IS NOT LISTED)

Going to introduce you guys to this game, bit by bit. As I said with Zen, I believe a picture is worth one thousand words. Time to give you guys some more descriptive pictures!


3/28/13
-Spent the day fixing problems with the object limit. Playtested with my friend sarah for design feedback.
-Quote of the day: "You know, this might actually be one of the most fun games I've ever played, now that I think about it."


It took just as long to design these trees as it did to program them! Each one has twenty perks, carefully designed to fit a wide range of play-styles. Just about any character build possible is achievable through this tree, and quality is not sacrificed for quantity.


3/29/13
-Added 2 new hairstyles, a combover and an emo looking one
-Added some NPCs for something I can't announce
-Fixed a crapload of bugs
-Rewrote the way projectiles fire at angles
-Fixed weapons giving exp when not hitting things
-Fixed small issues in some dungeons
-Added a loading screen to save the server from.. dying
-Added "Brotherhood Armor" and "Brotherhood Hood"
-Fixed some typos in the intro cutscene
-Fixed a MQ bug
-Fixed a problem in a dialogue where FreeKing Zurue is named "Overlord Rayth"
-Added the potential for skill trainers
-Fixed some portals in Kumo's dungeon
-Did some server testing to make sure everything was going well, very pleased with the results
-Pressing 1-0 on the number keys equips magic and spells to favorited hotslots which can be accessed during game-play for ease of use
And other things....
Quote of the day:


3/30/13
-Divided map instancing into 200x200 cells, so it only increments world.maxz once every 25 dungeons generated. This increases game-play speed greatly.
-Refactored a lot of code with the help of Kaiochao
-Optimized mob/Move and the minimap
-Rewrote the dungeon save system to accommodate the new format for dungeon generation
-Entering a dungeon while one was being generated by your party's leader will now provide a message prompting you to wait until the dungeon has completed generation
-Fixed issues regarding the crafting menu
-Projectiles only grant experience if they hit a hostile mob
-Rewrote the trigonometry for the minimap so that it doesn't require sine and cosine, therefore increasing its performance
-Slightly adjusted the angles at which projectiles fire in order to test accuracy(Still needs tweaking)
-Fixed numerous bugs regarding map instancing
-Replaced findtext with == in the minimap update() proc
-Refactored the entire update_overlays() proc so that I can track what's causing it to have cpu drops
-Quote of the Day: "Falcon: better extend that deadline"


Just wandering the area near Fort Shatterpoint, in Grouhl.


3/31/2013
-Drew statue for Tor, god of wisdom, life and the Earth.
-Modified projectiles so... Well. Kaichao modified projectiles so that they had flawless precision
-Crossbows and guns now have a delay time after firing to reload. Longbows and shortbows, however, are fired by being drawn back and then released. Longbows and shortbows fire arrows at a set distance and damage proportionate to how far you drew back your bow.(Thanks to Kaiochao)
-Fixed numerous quest bugs
-Added the 'True Colors' quest, started by talking to the mysterious Fuffi the Rabbit in the Abandoned Lakehouse.(In the rabbit-loving spirit of Easter, no less!)
-Kumorii is working on a new dungeon
-Proliferated forum icons
-Did a lot of playtesting
-Fixed numerous runtime errors which popped up during playtesting(I'm quite certain I'll never see the end of these)
-Added "Abandoned Lakehouse"
-Added option to show/hide head gear
-Kaiochao is now a developer
-Further profiled and optimized code to make the game run as fast as possible
-Standardized the image for keys and notes in the inventory window
-Fixed loot flying through walls
-Added a lute... because.
-Quote of the day:


4/1/2013
-Created a trailer
-Wrote music for the trailer
-Stealth indicators are now shown on your player, so that other people can see them
-Chests now have loot based on each player. You all get the same loot, but you don't have to share it.
-Wearing a guild's armor displays your name as being in that guild
-Modified saving so that it complies with the new chest format
-Fixed frostbeam up
-Extensive playtesting
-Implemented statue of Tor
-Blazekid mapped more of the overworld
-Kumorii played with the interface and dungeons
-Kaio abused every bug having to do with the innkeeper
-Fixed multiple bugs having to do with quests that revolved around enemies dying, and other quest related bugs
-Quote of the Day:


4/2/13
-Speech bubble now appears while you're typing a message
-Added flashy splash thingy to the intro walk scene to add atmosphere
-Soldier guy in intro walk no longer runs into a poorly placed bush
-Redrew the grass borders so they look cute and clumpy and less sloppy
-Modified Serenda statue
-Quote of the day:


4/7/13
-Mapped some mountains in Rossor
-Added PVP option in the options window. Fight players who aren't in your faction.
-Added the "rogue guild" option in the options window. This toggles whether or not you would like your character to be independent or a part of a faction. Being rogue also means that it's a free-for-all in PvP, allowing players of the same faction to PvP against each other.
-Quote of the day:
"To be, or not to be, that is the question" - Falcon lazorz

4/8/13
-complete minimap bugfix overhaul
-fixed "clear out [x]" quests
-fixed enemies spawning with unplayable races
-fixed broken item paths that are null
-added numbers to spell+item lists(displays # of how many are in each category)
-optimized inv list updates dramatically
-face captain after rezzing in tutorial
-speech bubbles in dialogue when rezzing in tutorial
-summon AI dashes when you dash if following you
-Quote of the Day:
"I don't really have a quote of the day today" - Yut Put

4/9/13
-loot explosion effect caused lag
-added additional description in pivotal faction choice
-capes + back slot
-fixed multiple summon bug
-refactored stat display code
-gear better or worse than what you have is marked with a red/green "(+1)" or "(-1)" or w/e
-critical hits now have colorful, noticeable damage effects
-[ and ] keys now cycle through enemy targets, - and = the keys now cycle through friendly targets
-AI using a ranged weapon will equip a melee weapon if it runs out of arrows
-Quote of the day:
"Good quote ^" - Falcon Lazorz
Like I said on the other post just amazing, Yut I tend to love all your games just by the screenshots. (Besides Zen not my type of game.) Can I test this by chance?
It looks really good, your systems and stat/inventory/skill screens etc. are brilliant :).

Byond Skyrim edition :) lol, My games getting somewhere too :) obviously not as advanced as this :P
http://www.livestream.com/yutput

I usually livestream during development. At the end of each day, I let whoever's watching hop on and test with me.
Going to livestream again soon. Yesterday went pretty well, and the support was pretty unanimous, so expect to be able to get some play-testing in at the end of the day!
In response to Yut Put
Heck, I'd like a EL forum icon too!
Livestream's back up for the day, time to do stuff. And stuff.
updated. had a good run today, and was able to fix multiple major game-play issues
In response to Kaiochao
Wow, this is quite awesome. Just watched the trailer for it and I'm excited. You do great work. :)

Kaiochao wrote:
Heck, I'd like a EL forum icon too!

Any chance of me getting one too? Not to mention, my Skype is thislionroars if you don't mind another cool guy being added to it. ;)
I'd like one as well! My SKype: solar_-eclipse for anyone interested.
Let's get some transparency up in this place.
Meh, I like the black version more. It's easier to read and has a strong presence.
http://www.livestream.com/yutput
Just started livestreaming again.

Not sure what you guys want, but...


I claimed the second. Thanks. :D
Sorry for the lack of updates, I've been quite busy lately.

I hope to get the ball rolling once more soon!
udpated
updated for 4/8/13:

-complete minimap bugfix overhaul
-fixed "clear out [x]" quests
-fixed enemies spawning with unplayable races
-fixed broken item paths that are null
-added numbers to spell+item lists(displays # of how many are in each category)
-optimized inv list updates dramatically
-face captain after rezzing in tutorial
-speech bubbles in dialogue when rezzing in tutorial
-summon AI dashes when you dash if following you
-Quote of the Day:
"I don't really have a quote of the day today" - Yut Put
updated for 4/9/13:

-loot explosion effect caused lag
-added additional description in pivotal faction choice
-capes + back slot
-fixed multiple summon bug
-refactored stat display code
-gear better or worse than what you have is marked with a red/green "(+1)" or "(-1)" or w/e
-critical hits now have colorful, noticeable damage effects
-[ and ] keys now cycle through enemy targets, - and = the keys now cycle through friendly targets
-AI using a ranged weapon will equip a melee weapon if it runs out of arrows
-Quote of the day:
"Good quote ^" - Falcon Lazorz
This entire thread turns me on.
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