This tutorial is more conceptual than my Enemy AI tutorial. It builds on the concepts of utility and heuristics, introduces search algorithms, and looks into how these algorithms can be made more intelligent.
A few code examples are included, but are much less practical (for game-making, at least) than the examples from the previous tutorial.
You don't need to look at the first tutorial to make sense of this one but you should be familiar with the concepts. A review is included in the package and can also be found here.
Jul 7 2010, 9:00 pm