Light Speed is the fastest lighting system for BYOND!
Light Speed is ready for use in online games! Give it a try!
-Fixed a bug where a light loc's contents were checked for angles (which would result in infinite width).
-added Angular Shadow Casting as provided by D4RK3 54B3R which has sped this library up by 20x!
-added back in a missing file for the lighting generator
-Fixed a huge bug where shading objects would never re-init when new turfs were placed
-Added tutorial to create your own lighting icon
-Added a few more null checks now that shading objects are more dynamic (can be removed at run time)
-Changed initializing to a background = 1 process so if your map is bigger than 524,288 tiles, it won't cause an infinite loop detection
-optimized a few things
-added cpu throttling to ignore light rendering when server is too busy
-Added a missing file
-improved garbage collection even more
-made minor tweaks, cleaned up some stuff
-added some interesting debugging stuff
-improved garbage collection of light objects
-changed some parameters in the demo to make it more online friendly from the get go
-improved client light seeking
-moved light seeking to the client, instead of a mob, so mob switching can occur
-fixed a lights_awake reference counter problem in debugging
-fixed an issue with updating shadow calculations when turfs are placed at run-time... only lights that were visible were affected as opposed to updating lights in which the turf could possibly affect
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