ID:1268743
 
Applies to:Dream Seeker
Status: Open

Issue hasn't been assigned a status value.
Hey. I notice if I turn any object's bounding variables to anything other than the default, everything switches to pixel movement, gliding disappears.

Can it please be made possible for things to have bounding boxes while retaining gliding from tile to tile?
As long as your bounding boxes are a multiple of your world.icon_size, then pixel movement mode will not be enabled.
In response to LordAndrew
LordAndrew wrote:
As long as your bounding boxes are a multiple of your world.icon_size, then pixel movement mode will not be enabled.

This means if your world.icon_size is 32, then the bounding boxes have to be numbers like: 32, 64, 96, 128, etc. Not 24, 16, 8, etc.