Hey. I notice if I turn any object's bounding variables to anything other than the default, everything switches to pixel movement, gliding disappears.
Can it please be made possible for things to have bounding boxes while retaining gliding from tile to tile?
ID:1268743
May 19 2013, 7:01 pm
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May 20 2013, 1:43 am
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As long as your bounding boxes are a multiple of your world.icon_size, then pixel movement mode will not be enabled.
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In response to LordAndrew
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LordAndrew wrote:
As long as your bounding boxes are a multiple of your world.icon_size, then pixel movement mode will not be enabled. This means if your world.icon_size is 32, then the bounding boxes have to be numbers like: 32, 64, 96, 128, etc. Not 24, 16, 8, etc. |