Yeah, I was just looking at it for DNA and the item system. Since I was trying to make a slot item system, but I think I have figured out how to go about what I want.

I'm going to just limit the mob content, and then assign vars to items that fill up the content based off size. That way certain items will fill up a certain amount of slots and I don't have to wrack my brain on creating a whole new system.
I had a pretty easy system for that, assign a weight variable on every item, and use that to limit the mob's content list.
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