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Jun 11 2013, 12:23 pm
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Your principle speed bottleneck is not a single trig call, essentially.
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In response to Jp
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Jp wrote:
Your principle speed bottleneck is not a single trig call, essentially. Right, I was just posting because I thought the results would be different. |
In response to Super Saiyan X
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Haha yes! I was just getting it out of the hands!
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If you need pixel positions, I got pixel positions.
http://www.byond.com/developer/Kaiochao/absolutepositions Where a tile function would have an x or y, you might want Cx() or Cy(), which give the pixel position of the center of the atom. |
You changed this in my library's code:
atom To this: atom which would explain the infinite recursion runtime errors. If you're going to modify a library's code, and especially use Find/Replace, you should at least make a new file. |
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