ID:1302651
 
Things to reproduce experiments:
Ubuntu 12.04 x86_x64 (or any other linux, i guess)
BYOND 4.0 Public (Version 499.1185) on Linux
Some big (or not very big) project, here used Baystation12

Experiment one, or why compilation is so long process

What? Two billions call of openat? Why compiler try to open all filesystem?

Experiment two, or really all files

And again, i'm just want to compile game about 2D cosmonauts, why compiler opens newly created file 10K times?

UPD0: Okay, since this post is no more offtopic, here is md5 sums of used byond binaries