This new version includes package documentation for much of the source.
Fully-functional systems: shopkeeper
Upgraded systems: combat, item handling, most everything else in minor ways
Removed systems: character saving (read more inside)
Fully-functional systems: implementor commands, master key, object loading, character saving, online area construction
Fully-functional systems: combat, item handling, leveling, classes
Semi-functional systems: implementor commands, master key, permanent stat increasing
Oct 16 2002, 12:00 am