ID:1323716
 
Did you remove ads from connecting to a server on your LAN in 1200?

Testing my multiplayer game is a dickload easier now that I don't have to wait 30 seconds for two of my accounts to run an ad.
Some link() behavior changed which may have affected this, but it was not my intention for ads to run on LANs in any case.
To be honest there's the issue of LAN being just that, LAN, and not internet based meaning you can't be sure that the client will be able to grab an ad in the first place.

Whatever I guess, it sure is a nice little tweak.