var/savefile/f = new(world.Import())
var/mob/m = new
f >> m
var/savefile/n = new("players/[key].sav")
n << m
Is there a better way to do this?
ID:1325484
Jul 15 2013, 7:24 pm
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Currently, the only way I can think of to Import() a sent save file, and then save it to the current local server's hard drive inside world.Topic() is this...
var/savefile/f = new(world.Import()) Is there a better way to do this? |
Jul 15 2013, 8:03 pm
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For anyone curious to the answer, its this:
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