Would it be possible to add some sort of feature to the map maker in DM that takes a view size and either automatically re-sizes the map-editing portion of the form to that size, or more preferably, grays out the edges around the map to the appropriate size? This would help when designing maps since you could get a more accurate design-view of whats going to be visible in the actual game. Its sort of possible now, but not 100% accurate, and resizing the program makes it awkward when you go back to programming/iconing/file managing.
It would also be nice to have an option to reset the DM design environment to its original sizes/layout.
ID:133080
Apr 23 2009, 4:07 am
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#1 Apr 23 2009, 5:38 am
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Something like that is a good idea, seconded.
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#2 Apr 23 2009, 12:00 pm
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I'm not quite sure what you mean by that :\
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You know when you're making a map in DM? The size of the screen to edit it in is just kind of random depending on your screen size and how you have DM setup. As for me its about 26x24. I'm asking for an option to auto-size it to a certain world or client.view size. (sorta like the thing you can do when adding a map control to an interface)
http://www.angelfire.com/hero/straygames/ByondBugs/ MapResizer.png | |
Oh okay. I've never messed with the view of the map editor, and I don't really see a need to, to be honest.
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Spunky_Girl wrote:
Oh okay. I've never messed with the view of the map editor, and I don't really see a need to, to be honest. I already gave my reason. So I can tell what will be visible in the game when editing the map; instead of creating some giant area that looks great together, but only half of it can be seen at a time during game play. | |

