ID:133663
 
In regard to ID:626915, would it be possible as the developer to force the player to login? It could possibly be part of client.authenticate, or however Dream Seekers see if the pager is in use.

Kalzar wrote:
In regard to ID:626915, would it be possible as the developer to force the player to login? It could possibly be part of client.authenticate, or however Dream Seekers see if the pager is in use.

You could always just reject the Guest key in your games, if you want to ensure that they have an actual key. But I can't think of a case where this really makes a difference, since it only applies to single-player games (where by definition there is only one key in play).

The idea is to allow developers to distribute their games to others and allow them to play before signing up for BYOND (or possibly on a machine where they don't have internet access to retrieve their key). I've also found it useful during game development, because you don't have to constantly boot your pager to build/run your games.