Just a few thoughts, without regard to ease of implementation:
1) Hint field for UI elements, that will set what to display in the Statusbar upon mouse-over. This includes the window itself, so that you can make the Statusbar display the name of the game (f.ex) while the mouse isn't over anything you'd want it to change for; or to give an entire window a single mouseover name (such as 'Character pane'). If the map has a Hint field set, that would give the map a static hint field in the Statusbar instead of the current behavior (of showing the name of the atom the mouse is hovering over).
2) Ability to minimize a DS world into the Windows dock. I don't know if this is feasible with the Windows API (I have no idea how minizing into the dock works).
3) Popup notifications for DS worlds, if #2 is possible. I assume that a program which isn't minimized to the dock can't display popup notifications?
Mar 24 2008, 8:43 am (Edited on Mar 24 2008, 8:58 am)