This suggestion reminds me of hubfiles...
I hear that thought is being made about allowing games to alter BYOND guild settings. This has lead me to posting this suggestion.

I'd like for games to be able to write to specific files hosted on a BYOND member's file space. (I'm pretty sure they can already be read with world.Export().) Of course the files would have to be protected, so I'd say that each file should have to be given it's own password to enable access.

This has many obvious uses: high score tables, ban lists, records, and any data ment to be shared among all servers.
The transfers would deduct from the host member's bandwidth limit, as usual. The only question would be how games would handle situations where the file is inaccessible (file missing, incorrect password, bandwidth limit reached, cannot connect to hubservice, etc).