Another weird thing is also when it tries to pick an away mission to load, which is probably the first time the random function is used as its done upon initialization

It tends to either pick a specific one, or sometimes the beach, or once when the plants align anything else

Too bad the one it keeps picking is also the worst one which noone knows why its even still there

Edit: actually, it pretty much picks between two every time, both of which are really shit, those two happen to be right next to eachother in the list, and the beach which gets picked occasionally right before them
Is the RNG maybe not actually being seeded properly?

For example, is the game always being started at the same time of day? Or is there an explicit rand_seed() call in the code? I don't think this is a problem with the RNG directly.
Nope, it should be seeded fine, this specific thing might actually be a configuration problem though
Lummox JR resolved issue with message:
The random number generator used by games has been upgraded to a Mersenne Twister. Old .dmb files will still use the old PRNG, in case they depended on rand_seed() to produce predictable values.
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